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If you have an existing network, there’s a 90% chance it’s Ethernet. If you’re installing a new network, there’s a 98% chance it’s Ethernet—the Ethernet standard is the overwhelming favorite network standard today.
Ethernet was developed by Xerox®, DEC®, and Intel® in the mid-1970s as a 10-Mbps (Megabits per second) networking protocol—very fast for its day—operating over a heavy coax cable (Standard Ethernet).
Today, although many networks have migrated to Fast Ethernet (100 Mbps) or even Gigabit Ethernet (1000 Mbps), 10-Mbps Ethernet is still in widespread use and forms the basis of most networks.
Ethernet is defined by international standards, specifically IEEE 802.3. It enables the connection of up to 1024 nodes over coax, twisted-pair, or fiber optic cable. Most new installations today use economical, lightweight cables such as Category 5 unshielded twisted-pair cable and fiber optic cable.
Ethernet signals are transmitted from a station serially, one bit at a time, to every other station on the network.
Ethernet uses a broadcast access method called Carrier Sense Multiple Access/Collision Detection (CSMA/CD) in which every computer on the network hears every transmission, but each computer listens only to transmissions intended for it.
Each computer can send a message anytime it likes without having to wait for network permission. The signal it sends travels to every computer on the network. Every computer hears the message, but only the computer for which the message is intended recognizes it. This computer recognizes the message because the message contains its address. The message also contains the address of the sending computer so the message can be acknowledged.
If two computers send messages at the same moment, a collision occurs, interfering with the signals. A computer can tell if a collision has occurred when it doesn’t hear its own message within a given amount of time. When a collision occurs, each of the colliding computers waits a random amount of time before resending the message.
The process of collision detection and retransmission is handled by the Ethernet adapter itself and doesn’t involve the computer. The process of collision resolution takes only a fraction of a second under most circumstances. Collisions are normal and expected events on an Ethernet network. As more computers are added to the network and the traffic level increases, more collisions occur as part of normal operation. However, if the network gets too crowded, collisions increase to the point where they slow down the network considerably.
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